{"id":4294,"date":"2017-03-23T15:05:38","date_gmt":"2017-03-23T15:05:38","guid":{"rendered":"https:\/\/www.rsoftsolution.com\/blog\/an-algorithm-that-knows-when-youll-get-bored-with-your-favourite-mobile-game.html"},"modified":"2017-03-23T15:05:38","modified_gmt":"2017-03-23T15:05:38","slug":"an-algorithm-that-knows-when-youll-get-bored-with-your-favourite-mobile-game","status":"publish","type":"post","link":"https:\/\/www.rbsitsoftwaresolution.in\/blog\/an-algorithm-that-knows-when-youll-get-bored-with-your-favourite-mobile-game.html","title":{"rendered":"An algorithm that knows when you&#8217;ll get bored with your favourite mobile game"},"content":{"rendered":"<article>\n<figure class=\"image-block\">\n                                    <img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.rsoftsolution.com\/blog\/wp-content\/plugins\/RSSPoster_PRO\/cache\/35f26_analgorithmt.jpg?w=640&#038;ssl=1\" alt=\"An algorithm that knows when you\u2019ll get bored with your favourite mobile game\" \/><figcaption class=\"image-block-caption\">\n        The model predicts when a user will leave a specific mobile game. Credit: Silicon Studio<br \/>\n    <\/figcaption><\/figure>\n<p>Researchers from the Tokyo-based company Silicon Studio, led by Spanish data scientist \u00c1frica Peri\u00e1\u00f1ez, have developed a new algorithm that predicts when a user will leave a mobile game. This information is useful for game studios so that they can design strategies to maintain the player&#8217;s interest.\n                                <\/p>\n<section class=\"article-banner first-banner\"><!-- \/4988204\/Phys_Story_InText_Box --><br \/>\n      <\/section>\n<p>The <a href=\"javascript:void(0)\">video game industry<\/a> has been shaken up by the emergence of smartphone games, aimed at users who are constantly connected to the Internet and change games very frequently.<\/p>\n<p>\u00c1frica Peri\u00e1\u00f1ez \u2013Head of Game Data Science at the video game company Silicon Studio, in Tokyo\u2013 and her team have developed a mathematical <a href=\"javascript:void(0)\">model<\/a> that predicts when a user will leave a specific <a href=\"javascript:void(0)\">mobile game<\/a>. The results of their work were presented at the International Conference on Data Science and Advanced Analytics, held last October in Montreal (Canada).<\/p>\n<p>As Peri\u00e1\u00f1ez told SINC, the algorithm they developed uses the so-called &#8216;ensemble&#8217; method, &#8220;a model that is based on many learning algorithms instead of a single one, thereby improving the prediction accuracy by examining many more correlations and alternative models.&#8221;<\/p>\n<p>&#8220;Every time we run the model, we are actually using 1,000 distinct submodels,&#8221; she adds, &#8220;each of which focuses on different variables and has different initial conditions.&#8221;<\/p>\n<p>The team also used a survival analysis algorithm within each submodel. These models &#8220;are used in medical research, for example, to predict when a patient will experience an event of interest, and in biology, to know how particular cells are going to behave in the body,&#8221; she explains.<\/p>\n<p><b>Combination of mathematical models<\/b><\/p>\n<p>The Silicon Studio researchers have now, for the first time, combined the power of survival algorithms and &#8216;ensemble&#8217; models in the field of video games. &#8220;This,&#8221; says Peri\u00e1\u00f1ez, &#8220;has enabled us to achieve a high level of prediction accuracy, as the algorithm automatically adapts to the data of the game we want to analyse.&#8221;<\/p>\n<p>Applied to videogames, the model (called a survival ensemble) can predict what day and at what stage of the game a user will stop playing, and why they will do so.<\/p>\n<p>&#8220;Already from their first days playing the game, we know with a good degree of certainty what level a user will reach and how many days it will take them. The main and most pressing priority is to try to extend the player&#8217;s &#8216;life&#8217; and get them to buy as much as possible. Also important is to understand users&#8217; needs and design a more entertaining and stimulating game,&#8221; says the researcher.<\/p>\n<p>The industry has undergone a paradigm shift since the appearance of games for smartphones. According to \u00c1frica Peri\u00e1\u00f1ez, &#8220;companies store a lot of information on users: their actions, connections, purchases, etc. And they are beginning to realise that they need to move towards a data-based development model, which allows them to know who their players are and what they like, and also to predict their reactions.&#8221;<\/p>\n<p>&#8220;Bigger companies are already taking steps in this direction, albeit slowly,&#8221; she explains, &#8220;but small and medium studios do not have as many resources. This is why we are offering our platform as a service, so that they can use it as a prediction tool.&#8221; The product was called 4Front as a code name and will be marketed under the trade name Yokozuna Data, inspired by the highest achievable rank in sumo wrestling.<\/p>\n<p><b>Automatic adaptation to different games and data<\/b><\/p>\n<p>The Silicon Studio platform adapts automatically to different games and data. &#8220;We are already working with Japanese and European firms, and have tested the product with several of our company&#8217;s games, such as Age of Ishtaria and GrandSphere,&#8221; notes Peri\u00e1\u00f1ez.<\/p>\n<p>According to the researcher, the system can predict who will leave the <a href=\"javascript:void(0)\">game<\/a> very accurately. &#8220;Focusing on the players that spend the most money, known as &#8216;whales,&#8217; we have managed to reduce churn by 5% using personalised push notifications. This alone has led to an increase of about 15% in sales,&#8221; she points out, concluding that &#8220;our goal is to become leaders in the international market and to democratise <a href=\"javascript:void(0)\">data science<\/a> in the field of video games, an area where we are pioneers.&#8221;\n                                                                <\/p>\n<p class=\"news-relevant\">\n                                        <img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"toolsicon ic-rel\" src=\"https:\/\/i0.wp.com\/www.rsoftsolution.com\/blog\/wp-content\/plugins\/RSSPoster_PRO\/cache\/d3815_1x1.gif?resize=14%2C16&#038;ssl=1\" width=\"14\" height=\"16\" alt=\"\" \/><br \/>\n                                        <b>Explore further:<\/b><br \/>\n                                        <a href=\"javascript:void(0)\">What video gamers can teach us about customer engagement<\/a>\n                                    <\/p>\n<p>\n                                        <b>More information:<\/b><br \/>\n                                        \u00c1frica Peri\u00e1\u00f1ez, Alain Saas, Anna Guitart and Colin Magne. &#8220;Churn Prediction in Mobile Social Games: Towards a Complete Assessment Using Survival Ensembles&#8221;. IEEE International Conference on Data Science and Advanced Analytics (2016).<br \/>\n                                        <\/p>\n<footer class=\"post-floor clearfix\">\n<p>\n                                                    <b>Provided by:<\/b><br \/>\n                                                                                                            <a href=\"javascript:void(0)\">Plataforma SINC<\/a><br \/>\n                                                        <a href=\"javascript:void(0)\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"25\" height=\"25\" title=\"search and more info\" alt=\"search and more info\" class=\"toolsicon isrc\" src=\"https:\/\/i0.wp.com\/www.rsoftsolution.com\/blog\/wp-content\/plugins\/RSSPoster_PRO\/cache\/045a1_img-dot.gif?resize=25%2C25&#038;ssl=1\" \/><\/a><\/p>\n<p>                                                        <a href=\"javascript:void(0)\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"25\" height=\"25\" title=\"website\" alt=\"website\" class=\"toolsicon iwbs\" src=\"https:\/\/i0.wp.com\/www.rsoftsolution.com\/blog\/wp-content\/plugins\/RSSPoster_PRO\/cache\/045a1_img-dot.gif?resize=25%2C25&#038;ssl=1\" \/><\/a>\n                                                                                                    <\/p>\n<p>                                    <!-- rating --><\/p>\n<p>                                            &lt;!&#8211; <a href=\"javascript:void(0)\">view popular<\/a> &#8211;&gt;<br \/>\n                                            <a href=\"javascript:void(0)\"><br \/>\n                                                <img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"toolsicon icon-fbck\" src=\"https:\/\/i0.wp.com\/www.rsoftsolution.com\/blog\/wp-content\/plugins\/RSSPoster_PRO\/cache\/d3815_1x1.gif?resize=12%2C12&#038;ssl=1\" width=\"12\" height=\"12\" alt=\"feedback\" \/><br \/>\n                                                feedback to editors<br \/>\n                                            <\/a><\/p>\n<\/footer>\n<\/article>\n<p>Article source: https:\/\/phys.org\/news\/2017-03-algorithm-youll-favourite-mobile-game.html<\/p>","protected":false},"excerpt":{"rendered":"<p>The model predicts when a user will leave a specific mobile game. Credit: Silicon Studio Researchers from the Tokyo-based company Silicon Studio, led by Spanish data scientist \u00c1frica Peri\u00e1\u00f1ez, have <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[17],"tags":[29],"class_list":["post-4294","post","type-post","status-publish","format-standard","hentry","category-networking-and-communication","tag-network"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"Researchers from the Tokyo-based company Silicon Studio, led by Spanish data scientist \u00c1frica Peri\u00e1\u00f1ez, have developed a new algorithm that predicts when a user will leave a mobile game. 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